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For unification is a necessity of Nature, an inevitable movement.
Its necessity for the nations is also clear, for without it the freedom of the small nations may be at any moment in peril and the life even of the large and powerful nations insecure.
The following guide is an outline to a few of the early level Rogue quests.
While not a complete walkthrough, it should provide enough information for you to get through the quest with little to no frustration. The three prominent parts are the "Alliance", "Horde", and "Both".
Once finished, you will receive 5-40 experience depending on your race and be able to train new abilities as long as you are the proper level and have enough money, a few available immediately at level 2.
This initial trainer can train you in rogue skills up to level 6.
Here too India has begun to play a prominent part and, if she can develop that larger statesmanship which is not limited by the present facts and immediate possibilities but looks into the future and brings it nearer, her presence may make all the difference between a slow and timid and a bold and swift development.
A catastrophe may intervene and interrupt or destroy what is being done, but even then the final result is sure.
The reward for this quest series is your resurrection spell, Redemption.
These are discussions of the salient points of each Paladin quest.